VOCATIONAL SCHOOL

Department of Computer Programming (Turkish)

MBP 205 | Course Introduction and Application Information

Course Name
Object Oriented Programming II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MBP 205
Fall
2
2
3
5

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Problem Solving
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course is designed to help you to understand the scope and concepts of software developer using structured programming language. It will also help to improve your software production skills by using the features and structures of procedural programming language for problem solving.
Learning Outcomes The students who succeeded in this course;
  • Will be able to understand, analyze and solve object-based program techniques programmatically
  • Will be able to use programming techniques to develop program modules
  • Will be able to apply techniques for solving problems from design
  • Will be able to test and approve the finished product
  • Will be able to prepare technical and user manuals
Course Description This course covers the basics of creating and developing software using structured programming languages such as Java.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Object Oriented Programming Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10
2 Class, Object and Method Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10
3 Overloading and Constructors Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10
4 Principles of Object Oriented Programming: Inheritance, Polymorphism, Abstraction and Encapsulation I Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10-15
5 Principles of Object Oriented Programming: Inheritance, Polymorphism, Abstraction and Encapsulation II Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10-15
6 Abstract Classes Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 12
7 Interface Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 13
8 Examples of Object Oriented Programming Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10-15
9 Midterm Exam
10 Exception Handling Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 18
11 Generic Classes and Methods I Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 20
12 Generic Classes and Methods II Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 20
13 Design Patterns I Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10-20
14 Design Patterns II Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020), Part 10-20
15 Review of the Semester
16 Final Exam

 

Course Notes/Textbooks

Mehmet Kirazlı, "Yeni Başlayanlar için Java 10", KODLAB (2020) (ISBN: 9786055201104)

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
5
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
15
Presentation / Jury
1
15
Project
Seminar / Workshop
Oral Exams
Midterm
1
25
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
4
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
12
12
Presentation / Jury
1
12
12
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
1
40
40
    Total
148

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have basic computer hardware and software knowledge.

X
2

To be able to develop the necessary applications by using internet and network technologies.

X
3

To follow developments in the field to adapt to changing conditions.

X
4

To be able to conduct experiments in the field and analyze the results.

5

To be able to use basic programming languages related to the field.

X
6

To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field.

X
7

To be able to interpret and follow current developments in the field of computer programming.

X
8

To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices.

X
9

To have basic theoretical and practical knowledge about mathematics, computing and computer science.

10

To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2.

11

To be able to direct his/her education to a further level of education

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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