VOCATIONAL SCHOOL

Department of Computer Programming (Turkish)

MBP 221 | Course Introduction and Application Information

Course Name
Mobile Applications and Technologies
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MBP 221
Fall/Spring
2
2
3
4

Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to inform students on application development on mobile devices and the differences in application development for mobile devices and other programmable devices, become familiar with mobile application development frameworks and gain practical experience in a team project.
Learning Outcomes The students who succeeded in this course;
  • Will be able to analyze requirements of mobile applications
  • Will be able to design user interfaces and interactions for mobile applications
  • Will be able to create mobile applications
  • Will be able to create mobile applications that employ web services
  • Will be able to create mobile applications that access databases
Course Description Mobile devices, mobile applications and their requirements, developing mobile applications, using web services and databases in mobile applications

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 Mobile operating systems and mobile platforms https://developer.android.com/index.html
3 Introduction to Android Studio https://developer.android.com/studio/index.html
4 Considerations in design and practice https://developer.android.com/design/index.html
5 User interface development I https://developer.android.com/training/basics/firstapp/index.html
6 User interface development II https://developer.android.com/studio/write/layout-editor.html
7 User interface development III http://developer.android.com/training/basics/fragments/index.html
8 Event Handling I http://developer.android.com/training/basics/activity-lifecycle/index.html
9 Event Handling II http://developer.android.com/training/basics/activity-lifecycle/index.html
10 Midterm exam
11 Network connections I https://developer.android.com/training/building-connectivity.html
12 Network connections II https://developer.android.com/training/basics/network-ops/managing.html
13 Database Management I, II http://developer.android.com/training/basics/data-storage/index.html
14 Graphics and sound management http://developer.android.com/training/material/lists-cards.html http://developer.android.com/guide/topics/ui/layout/listview.html
15 Review of the semester
16 Final

 

Course Notes/Textbooks

url=http://developer.android.com

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
20
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
4
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
15
15
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
17
17
Final Exam
1
22
22
    Total
118

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have basic computer hardware and software knowledge.

2

To be able to develop the necessary applications by using internet and network technologies.

X
3

To follow developments in the field to adapt to changing conditions.

X
4

To be able to conduct experiments in the field and analyze the results.

5

To be able to use basic programming languages related to the field.

X
6

To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field.

X
7

To be able to interpret and follow current developments in the field of computer programming.

X
8

To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices.

X
9

To have basic theoretical and practical knowledge about mathematics, computing and computer science.

10

To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2.

11

To be able to direct his/her education to a further level of education

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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