VOCATIONAL SCHOOL

Department of Computer Programming (Turkish)

MGT 209 | Course Introduction and Application Information

Course Name
Animation Techniques
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 209
Fall/Spring
2
4
4
4

Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The course aims to students, Animation production techniques and theory about the historical development and provide learning in practice. Animation production technique and timing information.
Learning Outcomes The students who succeeded in this course;
  • will be able to understand the basic terms and techniques of animation
  • will be able to understand the historical process
  • will be able to comprehend animation production techniques in digital media.
  • will be able to apply animation production techniques in digital media.
  • will be able to prepare the idea animating in a story-board and digital media.
Course Description This course is an idea, involves scenarios, post-production and post-processing in the period up to and implementation of short films.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction. Courses, information on workload and evaluation criteria.
2 Introduction to Adobe After Effects Program - Managing the interactions between Adobe Programs AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:1
3 Animation techniques, timing applications, working with different materials AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:2
4 Character development intended for animation AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:3
5 Technical preparetions intended for animation AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:4
6 What is animation? Definition of animation, basic properties, display areas, first display devices. Animation application with drawing on display device. Animasyon'un Kutsal Kitabı, Maureen Furniss section:1
7 Historical development and techniques of animation, Introduction to Cinema 4D Program Animasyon'un Kutsal Kitabı, Maureen Furniss section:2
8 Animation film techniques - Greenbox Applications (Surface-Stop Motion) Animasyon'un Kutsal Kitabı, Maureen Furniss section:3
9 Film story, script and storyboard drawing Animasyon'un Kutsal Kitabı, Maureen Furniss section:4
10 Preparing the animation of the given section depending on the scenario, Project I - (Midterm exam) Application
11 Background and set design according to technique / Cinema 4D AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:5
12 Interactive usage of Cinema 4D and Adobe After Effects Programs Application
13 Cinema 4D / Character Animation AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:6
14 Project fiction-Audio (music-effect) AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:7
15 Animation based advertising film production using mixed techniques Project II - (Final) Application
16 Final

 

Course Notes/Textbooks

Animasyon'un Kutsal Kitabı
Yazar: Maureen Furniss
Çevirmen: Semih Çelenk
ISBN: 9786054146079

AFTER EFFECTS CS6 AND CC
Yağızalp Akarsu
ISBN 6055201272
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
10
Presentation / Jury
Project
1
5
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
8
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
4
64
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
5
2
10
Presentation / Jury
0
Project
1
5
5
Seminar / Workshop
0
Oral Exam
0
Midterms
1
4
4
Final Exam
1
4
4
    Total
119

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have basic computer hardware and software knowledge.

2

To be able to develop the necessary applications by using internet and network technologies.

3

To follow developments in the field to adapt to changing conditions.

4

To be able to conduct experiments in the field and analyze the results.

5

To be able to use basic programming languages related to the field.

6

To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field.

7

To be able to interpret and follow current developments in the field of computer programming.

8

To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices.

9

To have basic theoretical and practical knowledge about mathematics, computing and computer science.

10

To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2.

11

To be able to direct his/her education to a further level of education

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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