VOCATIONAL SCHOOL

Department of Footwear Design and Manufacturing (Turkish)

MATU 203 | Course Introduction and Application Information

Course Name
Computer Aided Drawing Techniques II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MATU 203
Fall
0
2
1
5

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives It is aimed to acquire 2D drawing, surface arrangement and coloring knowledge and skills by using pixel and vector based computer programs such as Corel Draw and Photoshop.
Learning Outcomes The students who succeeded in this course;
  • Will be able to draw in Coreldraw and Photoshop
  • Will be able to create basic shoe shapes with Corel Draw
  • Will be able to coloring in Coreldraw and Photoshop
  • Will be able to using these programs to transfer their original designs to the computer environment
  • Will be able to using these programs, they will be able to prepare presentation papers of shoe designs
Course Description This course includes the student's ability to draw and color shoe design presentation papers in a computer program.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Photoshop Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 1
2 Introducing Photoshop's interface Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 2
3 Using Photoshop program commands 1 Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 3
4 Using Photoshop program commands 2 Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 4
5 Using Photoshop program commands 3 Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 4
6 Using Photoshop program commands 4 Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 4
7 Using Photoshop program commands 5 Özge Mardi Bayar, Photoshop CS6, Kodlab Pub., 2016 Section 4
8 Midterm Exam
9 Introduction to Coreldraw Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012 Section 5
10 Introducing Coreldraw 's interface Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012 Section 6
11 Using Coreldraw program commands 1 Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012 Section 7
12 Using Coreldraw program commands 2 Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012 Section 7
13 Using Coreldraw program commands 3 Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012 Section 7
14 Using Coreldraw program commands 4 Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012 Section 7
15 Review of the semester Osman Gürkan, CorelDraw X6, Nirvana Pub., 2012
16 Final Exam

 

Course Notes/Textbooks

Özge Mardi Bayar, Photoshop CS6, Kodlab Yayınevi, 2016

Osman Gürkan, CorelDraw X6, Nirvana Yayınları, 2012

Suggested Readings/Materials

Corel Photopaint X7, User Guide, Corel Coorporation, US, 2014. Corel Power Trace X7, User Guide, Corel Coorporation, US, 2014.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
30
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
0
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
16
3
48
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
15
15
Presentation / Jury
0
Project
1
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
15
15
Final Exam
1
20
20
    Total
130

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have knowledge about theories, concepts, methods and tools of Shoe Design and Production field

X
2

To be able to recognize materials and chemicals used in the field and to use technical and technological equipment

X
3

To be informed about legislations and principles of shoe design and production

4

To be able to transfer, use and interpret the theoretical knowledge of Shoe Design and Production into practice through written and oral communication

X
5

To be able to use computer programs and technology at the level required by business practices

X
6

To be able to adopt lifelong learning and continuously develop himself/herself with creative thinking

X
7

To be able to fulfil the requirements of occupational safety, environmental protection, quality concepts

X
8

To work efficiently and effectively, learn how to be a team member, take responsibilities

X
9

To be aware of and be able to apply the realities of business ethics and act according to social, scientific and ethical values under any circumstances such as data collection, evaluation and announcing

10

To be able to follow the current information in his field and communicate with colleagues in English at least at level of European Language Portfolio A2 General Level

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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