| Course Name |
Game Design and Programming
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
MBP 283
|
Fall/Spring
|
1
|
2
|
2
|
3
|
| Prerequisites |
None
|
|||||
| Course Language |
Turkish
|
|||||
| Course Type |
Elective
|
|||||
| Course Level |
Short Cycle
|
|||||
| Mode of Delivery | - | |||||
| Teaching Methods and Techniques of the Course | Problem SolvingLecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | - | |||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | The Game Design and Programming course aims to provide students with the opportunity to interpret the complexities of the modern game industry, explain game creation processes, and develop their programming skills. The course aims to provide students with knowledge and skills in this field. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | This course covers basic concepts in game design and programming. Digital game design and development processes, programming concepts and basic principles of game design will be taught to students within the scope of the course. Additionally, this course provides students with practical experiences to equip them with the skills to plan, manage and implement game development projects. |
| Related Sustainable Development Goals |
|
|
|
Core Courses | |
| Major Area Courses |
X
|
|
| Supportive Courses | ||
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Introduction and Basic Concepts | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 2 |
| 2 | Game Mechanics and Designs | Tepe T., “Dijital Oyunların Tasarım ve Geliştirme Süreçleri”, Pagem Akademi, (2021), (ISBN : 9786257582407) Chapter 2 |
| 3 | Game Project Management Tools and Environments | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 4 |
| 4 | Platforms, Genres and Goals | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 5 |
| 5 | Presentation | |
| 6 | Introduction to “Unreal Engine 5” | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 6 |
| 7 | Basic Game Programming Information | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 12 |
| 8 | Project Deadline (Midterm) | |
| 9 | Presentation | |
| 10 | Game Industry Elements | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 7 |
| 11 | Art Direction on Video Game | Sayılgan, Ö., “Bir Sanat Formu Olarak Dijital Oyun”, Sanat Ve Tasarım Dergisi, (2019), 9(2), 322-339. |
| 12 | Presentation | |
| 13 | Storytelling and Narrative Design in Games | Güregen E.S., “, Mobil oyunlarda hikaye anlatımının oyun deneyimine etkisi), (2020), İstanbul Chapter 2 and 3 |
| 14 | Homework sharing and presentation | |
| 15 | The importance of cinematics and animation in games | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516) Chapter 13 |
| 16 | Presentation of Final Projects |
| Course Notes/Textbooks | Şahin G., “Oyun Geliştiriciliğine Giriş Ve Unreal Engine 5”, KODLAB, (2023), (ISBN : 9786257440516)
Bostan B., “Dijital Oyunlar ve İnteraktif Anlatı”, (2022), (ISBN : 9786257816366)
Tepe T., “Dijital Oyunların Tasarım ve Geliştirme Süreçleri”, Pagem Akademi, (2021), (ISBN : 9786257582407)
Sayılgan, Ö., “Bir Sanat Formu Olarak Dijital Oyun”, Sanat Ve Tasarım Dergisi, (2019), 9(2), 322-339. https://doi.org/10.20488/sanattasarim.691266
Güregen E.S., “, Mobil oyunlarda hikaye anlatımının oyun deneyimine etkisi), (2020), İstanbul |
| Suggested Readings/Materials | Tezel Y., “Bilgisayar Oyunları Tarihi”, (2020), (ISBN : 9786051487427) Schreier J., “Kan, Ter ve Pikseller”, (2021), (ISBN : 9786257737548) Schreier J., “Reset At”, (2022), (ISBN : 9786258401738) |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
10
|
| Laboratory / Application |
1
|
10
|
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments |
1
|
20
|
| Presentation / Jury |
1
|
20
|
| Project |
1
|
40
|
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
5
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade | ||
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
1
|
16
|
| Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
| Study Hours Out of Class |
0
|
||
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
1
|
10
|
10
|
| Presentation / Jury |
1
|
10
|
10
|
| Project |
1
|
22
|
22
|
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
90
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to have basic computer hardware and software knowledge. |
X
|
-
|
-
|
-
|
-
|
|
| 2 |
Explain web programming and network technologies and develop applications. |
-
|
-
|
-
|
-
|
-
|
|
| 3 |
Have written, verbal and non-verbal communication skills by doing team work. |
-
|
X
|
-
|
-
|
-
|
|
| 4 |
Do research, analyze and produce solutions for the problems encountered in the field. |
X
|
-
|
-
|
-
|
-
|
|
| 5 |
To be able to use basic programming languages related to the field. |
X
|
-
|
-
|
-
|
-
|
|
| 6 |
To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field. |
X
|
-
|
-
|
-
|
-
|
|
| 7 |
To be able to interpret and follow current developments in the field of computer programming. |
X
|
-
|
-
|
-
|
-
|
|
| 8 |
To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices. |
-
|
-
|
-
|
-
|
-
|
|
| 9 |
To have basic theoretical and practical knowledge about mathematics, computing and computer science. |
X
|
-
|
-
|
-
|
-
|
|
| 10 |
To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2. |
-
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to direct his/her education to a further level of education |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
Have knowledge about occupational safety, environmental awareness and quality standards. |
-
|
-
|
-
|
-
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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