Course Name
|
Animation Techniques
|
Code
|
Semester
|
Theory
(hour/week)
|
Application/Lab
(hour/week)
|
Local Credits
|
ECTS
|
MGT 209
|
Fall/Spring
|
2
|
4
|
4
|
4
|
Prerequisites
|
None
|
Course Language
|
Turkish
|
Course Type
|
Elective
|
Course Level
|
Short Cycle
|
Mode of Delivery
|
- |
Teaching Methods and Techniques of the Course
|
Application: Experiment / Laboratory / Workshop
|
National Occupation Classification
|
-
|
Course Coordinator
|
- |
Course Lecturer(s)
|
|
Assistant(s)
|
- |
Course Objectives
|
The course aims to students, Animation production techniques and theory about the historical development and provide learning in practice. Animation production technique and timing information. |
Learning Outcomes
|
The students who succeeded in this course;
- will be able to understand the basic terms and techniques of animation
- will be able to understand the historical process
- will be able to comprehend animation production techniques in digital media.
- will be able to apply animation production techniques in digital media.
- will be able to prepare the idea animating in a story-board and digital media.
|
Course Description
|
This course is an idea, involves scenarios, post-production and post-processing in the period up to and implementation of short films. |
Related Sustainable Development Goals
|
|
|
Core Courses |
|
Major Area Courses |
|
Supportive Courses |
|
Media and Management Skills Courses |
|
Transferable Skill Courses |
|
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week |
Subjects |
Related Preparation |
1 |
Introduction. Courses, information on workload and evaluation criteria. |
|
2 |
Introduction to Adobe After Effects Program - Managing the interactions between Adobe Programs |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:1 |
3 |
Animation techniques, timing applications, working with different materials |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:2 |
4 |
Character development intended for animation |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:3 |
5 |
Technical preparetions intended for animation |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:4 |
6 |
What is animation? Definition of animation, basic properties, display areas, first display devices. Animation application with drawing on display device. |
Animasyon'un Kutsal Kitabı, Maureen Furniss section:1 |
7 |
Historical development and techniques of animation, Introduction to Cinema 4D Program |
Animasyon'un Kutsal Kitabı, Maureen Furniss section:2 |
8 |
- |
|
9 |
Animation film techniques - Greenbox Applications (Surface-Stop Motion), Film story, script and storyboard drawing |
Animasyon'un Kutsal Kitabı, Maureen Furniss section:4 |
10 |
Preparing the animation of the given section depending on the scenario, Project I - (Midterm exam) |
Application |
11 |
Background and set design according to technique / Cinema 4D |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:5 |
12 |
Interactive usage of Cinema 4D and Adobe After Effects Programs |
Application |
13 |
Cinema 4D / Character Animation |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:6 |
14 |
Project fiction-Audio (music-effect) |
AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:7 |
15 |
Animation based advertising film production using mixed techniques Project II - (Final) |
Application |
16 |
Final |
|
Course Notes/Textbooks
|
Animasyon'un Kutsal Kitabı
Yazar: Maureen Furniss
Çevirmen: Semih Çelenk
ISBN: 9786054146079
AFTER EFFECTS CS6 AND CC
Yağızalp Akarsu
ISBN 6055201272
|
Suggested Readings/Materials
|
|
EVALUATION SYSTEM
Semester Activities
|
Number |
Weigthing |
Participation |
1
|
20
|
Laboratory / Application |
-
|
-
|
Field Work |
-
|
-
|
Quizzes / Studio Critiques |
-
|
-
|
Portfolio |
-
|
-
|
Homework / Assignments |
5
|
10
|
Presentation / Jury |
-
|
-
|
Project |
1
|
5
|
Seminar / Workshop |
-
|
-
|
Oral Exams |
-
|
-
|
Midterm |
1
|
30
|
Final Exam |
1
|
35
|
Total |
9
|
100
|
Weighting of Semester Activities on the Final Grade |
8
|
65
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
35
|
Total |
9 |
100 |
ECTS / WORKLOAD TABLE
Semester Activities
|
Number |
Duration (Hours) |
Workload |
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
4
|
64
|
Study Hours Out of Class |
-
|
-
|
-
|
Field Work |
-
|
-
|
-
|
Quizzes / Studio Critiques |
-
|
-
|
-
|
Portfolio |
-
|
-
|
-
|
Homework / Assignments |
5
|
2
|
10
|
Presentation / Jury |
-
|
-
|
-
|
Project |
1
|
5
|
5
|
Seminar / Workshop |
-
|
-
|
-
|
Oral Exam |
-
|
-
|
-
|
Midterms |
1
|
4
|
4
|
Final Exam |
1
|
4
|
4
|
|
|
Total |
119
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes
|
* Contribution Level
|
1
|
2
|
3
|
4
|
5
|
1 |
To be able to have basic computer hardware and software knowledge.
|
-
|
-
|
-
|
-
|
-
|
2 |
To be able to develop the necessary applications by using internet and network technologies.
|
-
|
-
|
-
|
-
|
-
|
3 |
To follow developments in the field to adapt to changing conditions.
|
-
|
-
|
-
|
-
|
-
|
4 |
To be able to conduct experiments in the field and analyze the results.
|
-
|
-
|
-
|
-
|
-
|
5 |
To be able to use basic programming languages related to the field.
|
-
|
-
|
-
|
-
|
-
|
6 |
To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field.
|
-
|
-
|
-
|
-
|
-
|
7 |
To be able to interpret and follow current developments in the field of computer programming.
|
-
|
-
|
-
|
-
|
-
|
8 |
To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices.
|
-
|
-
|
-
|
-
|
-
|
9 |
To have basic theoretical and practical knowledge about mathematics, computing and computer science.
|
-
|
-
|
-
|
-
|
-
|
10 |
To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2.
|
-
|
-
|
-
|
-
|
-
|
11 |
To be able to direct his/her education to a further level of education
|
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest