VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 151 | Course Introduction and Application Information

Course Name
Basic Graphic Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 151
Fall
0
6
3
8

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course, history of graphic design, about theoretical and practical. Graphic design products from scratch in vector and pixel-based program, design and printing process applications up to date, and technological knowledge in the industry to pass by.
Learning Outcomes The students who succeeded in this course;
  • will be able to have information about the history of graphic design from the past to today
  • will be able to use the most popular graphic design softwares used in the sector
  • will be able to have knowledge about graphic design
  • will be able to use the graphic design products from sketch to design and printing together with pixel based programs
  • will be able to use the graphic design products from sketch to design and printing together with vector based programs
Course Description This course is designed for graphic design products of the basic steps of the process, the current device processing involves using methods and practical. In the course of their project work and practical knowledge of students in the laboratory through the creation of software, are the concrete outcomes of the course.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Course / Graphic Design and Occupation
2 The Principles and Elements of Graphic Design / Visualisation of the principles of design/ Design and printing colours Grafik Tasarımın Temelleri Yazar: Paul Harris , Gavin Ambrose Bölüm:1
3 Introduction to Adobe Illustrator: application/Application continue Uygulama - ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:1
4 Introduction to Adobe Illustrator aplication Submission / Introduction to Project Corporate Identity / Research Process Uygulama - ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:2
5 Project 1 Logo Design (Sketch) / Project 1 Application Process uygulama Grafik Tasarımın Temelleri Yazar: Paul Harris , Gavin Ambrose Bölüm:2
6 Project 1 Business Card Sketch / Project 1 Application Process Inclass exam
7 Letterhead, envelope and folder design Project 1 Submission)/ Introduction to Photoshop/ application 2 Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:1
8 Adobe PS, Introduction and small application Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:2
9 Adobe PS, deadline for small application / Project 2 research and sketching Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:3
10 Project 2 progress Application, homework
11 deadline for Project 2 Application
12 Final project, PS+Illustrator Uygulama - Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:4
13 Final project, PS+Illustrator Uygulama - Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:5
14 Final project, PS+Illustrator Uygulama - Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:4Uygulama - Uygulama - Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:6
15 Final Exam
16 Evaluation

 

Course Notes/Textbooks

İletişim ve Grafik Tasarım
Yazar: Emre Becer
ISBN: 9789757501091

Grafik Tasarımın Temelleri
Yazar: Paul Harris , Gavin Ambrose
Çevirmen: Mehmet Emir Uslu
ISBN: 9789750406157

Suggested Readings/Materials

Photoshop CC
Yazar: M. Hikmet Aydıngüler
Yayınevi : Abaküs Kitap
ISBN: 9786059129787

 

ILLUSTRATOR CS6 & CC
Yavuz GÜMÜŞTEPE
ISBN: 978-605-5201-036

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
2
10
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exams
Midterm
1
20
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
7
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
0
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
6
96
Study Hours Out of Class
5
5
25
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
2
10
20
Presentation / Jury
0
Project
1
15
15
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
1
25
25
    Total
201

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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