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      Department of Graphic Design (Turkish)

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      MGT 194 | Course Introduction and Application Information

      Course Name
      User Interface Design
      Code
      Semester
      Theory
      (hour/week)
      Application/Lab
      (hour/week)
      Local Credits
      ECTS
      MGT 194
      Spring
      1
      2
      2
      3

      Prerequisites
      None
      Course Language
      Turkish
      Course Type
      Required
      Course Level
      Short Cycle
      Mode of Delivery -
      Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
      National Occupation Classification -
      Course Coordinator -
      Course Lecturer(s)
      • Öğr. Gör. İlayda Ürel
      • Öğr. Gör. Yağız TÜRK
      Assistant(s) -
      Course Objectives The course aims to students, web and mobile environments for web pages and interface design of applications of theoretical and practical knowledge to transfer.
      Learning Outcomes

      The students who succeeded in this course;

      • will be able to sketch interface design
      • will be able to make interface design for mobile devices and applications
      • will be able to design interfaces for different platforms
      • will be able to design websites
      • will be able to design icons
      Course Description This course will learn the current principles and theories for mobile devices, the web page for the relevant devices and their interface graphics and visualization of mobile applications is a successful learning as applied to construction methods.
      Related Sustainable Development Goals

       



      Course Category

      Core Courses
      X
      Major Area Courses
      Supportive Courses
      Media and Management Skills Courses
      Transferable Skill Courses

       

      WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

      Week Subjects Related Preparation
      1 The course introduction is provided, including an explanation of the course syllabus, an introduction to the topics and projects for the term, and information regarding the assessment criteria.
      2 The user interface is introduced to the students, and a presentation on icon design is shared. The video "Digital Product Design" by Ian Spalter is watched. Project 1 is introduced and the necessary information is provided. İnteraktif Media Tasarımında Temel Adımlar Oğuzhan Özcan Part 1-2, Responsive Web Tasarımı Uygulamaları - Burak Tokak - Part 1-2
      3 Within the scope of Project 1, the topics are determined, and project-based in-class work begins. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 2. Research on the artist to be worked on. Topic explanation, application, and feedback.
      4 The works focused on Project 1 are reviewed. In-class activities are conducted. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 3
      5 Project 1: Submission, presentation, and evaluation are conducted. Project 2: The brief is shared with the students, and initial work begins. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 3. Completion of storyboard and concept work, arriving prepared for the class. Project 1 Presentation and evaluation.
      6 A lesson is given on the page structure and wireframe of a website. The introduction and briefing of Project 2 are provided. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 4 Application and Feedback.
      7 Wireframe designs in PSD and AI formats are created, layers are organized, and wireframe implementation is carried out using Adobe XD. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 5. Completion of website design and coming prepared to the class to provide feedback. Topic explanation, application, and feedback.
      8 Based on the created wireframe structure, portfolio website designs are developed and reviewed. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 6. Application and Feedback.
      9 Midterm Week -
      10 The final checks of the designs for Project 2 are made in Adobe XD, and the submission is completed. The introduction and briefing for Project 3 (Final Project) are provided, along with a lesson on mobile application interface designs and elements. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 7. Completion of mobile adaptation and arriving ready for the class. Presentation and evaluation.
      11 The selected mobile applications for the project are reviewed, and the lesson on Figma is initiated. İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 8. Application and Feedback.
      12 The works focused on Project 3 are reviewed. In-class activities are conducted (Mobile interface design checks). İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 9. Application and Feedback.
      13 The works focused on Project 3 are reviewed. In-class activities are carried out (Mobile interface design checks). Application and feedback.
      14 The works focused on Project 3 are reviewed (Figma file check). Application and feedback.
      15 Final Project submission. Submission Project Presentation
      16 Final Exam Week.

       

      Course Notes/Textbooks

       

      Özcan, O. (2008), İnteraktif Media Tasarımında Temel Adımlar.

      ISBN - 9754584834

      Tokak, B. (2016), Responsive Web Tasarımı ve Uygulamaları.

      ISBN – 9786054898275

      Sadıklar, K. (2020), Web Tasarım Rehberi.

      ISBN – 9786257066006
      Suggested Readings/Materials

      Ambrose, G., Harris, P. (2013), Yaratıcı Tasarımın Temelleri

      ISBN – 9789750406461

      Ambrose, G., Harris, P. (2013), Grafik Tasarımın Temelleri

      ISBN – 9789750406157

       

      EVALUATION SYSTEM

      Semester Activities Number Weigthing
      Participation
      1
      10
      Laboratory / Application
      1
      10
      Field Work
      Quizzes / Studio Critiques
      Portfolio
      Homework / Assignments
      1
      25
      Presentation / Jury
      Project
      1
      25
      Seminar / Workshop
      Oral Exams
      Midterm
      Final Exam
      1
      30
      Total

      Weighting of Semester Activities on the Final Grade
      4
      70
      Weighting of End-of-Semester Activities on the Final Grade
      1
      30
      Total

      ECTS / WORKLOAD TABLE

      Semester Activities Number Duration (Hours) Workload
      Theoretical Course Hours
      (Including exam week: 16 x total hours)
      16
      1
      16
      Laboratory / Application Hours
      (Including exam week: '.16.' x total hours)
      16
      2
      32
      Study Hours Out of Class
      0
      Field Work
      0
      Quizzes / Studio Critiques
      0
      Portfolio
      0
      Homework / Assignments
      1
      23
      23
      Presentation / Jury
      0
      Project
      1
      24
      24
      Seminar / Workshop
      0
      Oral Exam
      0
      Midterms
      0
      Final Exam
      1
      25
      25
          Total
      120

       

      COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

      #
      Program Competencies/Outcomes
      * Contribution Level
      1
      2
      3
      4
      5
      1

      To know problem solving in the field of graphic design, to have an analytical and holistic view

      -
      -
      X
      -
      -
      2

      To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

      -
      -
      X
      -
      -
      3

      To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

      -
      X
      -
      -
      -
      4

      Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

      -
      -
      -
      -
      -
      5

      To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

      X
      -
      -
      -
      -
      6

      To have a good knowledge of technology in their profession. To try to continuously increase this competence.

      -
      -
      X
      -
      -
      7

      As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

      -
      -
      -
      -
      -
      8

      To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

      X
      -
      -
      -
      -
      9

      To become a creative and productive artist/designer candidate.

      -
      -
      X
      -
      -

      *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest


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