VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 202 | Course Introduction and Application Information

Course Name
Graphic Design Project II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 202
Spring
2
4
4
5

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery Blended
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course; professional graphic design techniques and aesthetic values of the students should be aware of before designers includes the tricks of the transport . The content ; Vector graphic design and sketch in pixel-based program , making the application to the design and printing stages and to transfer technological knowledge in the sector to date
Learning Outcomes The students who succeeded in this course;
  • will be able to learn the preparation of graphic design to prepress products
  • will be able to use the pixel and vector based programs together
  • will be able to use the most common and popular programs used in the industry.
  • will be able to design projects from start to finish to teach in the industry executive .
  • will be able to have information, ensure implement with devices using current technology of the era .
Course Description This course includes basic steps of the process of designing the project in the form of graphic design , committed in practice involves using the actual devices and methods . Projects and students through the creation of software in the laboratory of practical information they receive in the course are about concrete results . This course includes basic steps of the process of designing the project in the form of graphic design , committed in practice involves using the actual devices and methods . Projects and students through the creation of software in the laboratory of practical information they receive in the course are about concrete results .

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the course / Explanation of the lesson plan, information about the evaluation criteria Giving Project 1 Brief / Branding Design Presentation, Discussion of Product Ideas
2 Project 1 / Branding Design – Phase 1: Logo Design Discussion of product ideas, evaluation of Logo Design sketches and vectorial realization Assignment 1: Logo Design Video Review Sketch development for logo design
3 Project 2 / Branding Design Phase 1, Finalizing the logo design works. Selection of new media to be designed in consideration of the sustainability of the brand and the continuation of the design development process Phase 2: Business card design and e-mail newsletter design Design development
4 Project 1 / Branding Design Selection of new media to be designed in consideration of the sustainability of the brand and the continuation of the design development process Phase 3: Mobile application interface design and Logo refered icon set design Assignment 2: Video Review, “Abstract”
5 Proje 1 / Branding Design Selection of new media to be designed in consideration of the sustainability of the brand and the continuation of the design development process Phase 4: Visual Content Design for Social Media Design development
6 Proje 1 / Branding Design Selection of new media to be designed in consideration of the sustainability of the brand and the continuation of the design development process Phase 5: Animated Visual Content Design for Social Media (Workshop) Assignment 3: Video Review, “Abstract”
7 Proje 1 / Branding Design Preparing “Stylescapes” for the submition of the project 1 (Workshop) Design development
8 Proje 1 / Submition Proje 2 / 2D Game Graphics Design Giving information about Game Design, looking at the concept of game and serious game in the direction of its evaluation as one of the fields of corporate communication, evaluating case studies in terms of creating a visual theme in digital games Preperation of the project presentation
9 Proje 2 / 2D Game Graphics Design Determining the mechanics of the serious game to be designed and determining the graphic elements that will be needed, sketching and visualization studies Researching 2D game graphics, collecting original visual themes into a work file, thinking about game ideas, preparing concept boards
10 Proje 2 / 2D Game Graphics Design Game Plan - visualization of figurative elements and UI design Assignment 4: Research, Color theory
11 Proje 2 / 2D Game Graphics Design Game Plan – Design of end screen and UI elements Design development
12 Project 2 / Stage 4: Brochure Design, Design development
13 Proje 2 / 2D Game Graphics Design Shop Display - visualization of figurative elements and UI design Assignment 5: Video Review, “Ayna Dünyalar”
14 Proje 2 / 2D Game Graphics Design Shop Display - visualization of figurative elements and UI design Design development
15 Evaluation of the Term Preperation of the project presentation
16 Proje 2 Submition (Final) presentation and evaluation

 

Course Notes/Textbooks

Yılmaz, E. A. (2017), Herkes İçin Oyunlaştırma

ISBN - 978-605-9129-26-8

Ambrose, G., Harris, P. (2013), Yaratıcı Tasarımın Temelleri

ISBN - 9789750406461

Uçar, T.F. (2020), Görsel İletişim ve Grafik Tasarımı.

ISBN - 9789751040534

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
-
Laboratory / Application
1
15
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
50
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
3
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
4
64
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
2
15
30
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
24
24
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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