VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 226 | Course Introduction and Application Information

Course Name
Introduction to Computer Aided Graphic Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 226
Fall/Spring
1
2
2
4

Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Aim of this course is teaching the bases of graphic design programs to the students and ensure them to have practice to design basic computer based projects.
Learning Outcomes The students who succeeded in this course;
  • will be able to use pixel-based graphic design programs,
  • will be able to specify the qualities of the commonly used graphic design applications,
  • will be able to design visuals for different mediums,
  • will be able to describe creative, innovative graphic applications with examples,
  • will be able to edit the pixel based visuals they will use in their projects
Course Description Within this course, basics of graphic design software will be taught to the students. Through theoretical explanations and applications, students will be able to learn to use commonly used software in the industry and they will be able to make various projects applications.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction of the course; Giving information about purpose, process, expectations and evaluation.
2 Introducing the pixel-based graphic design software Adobe Photoshop. Making experiments for Collage Work. Photoshop CC - Ömer Yıldız - Part 1
3 Adobe Photoshop basic applications. Introduction to Project 1 with Collage Work. Photoshop CC - Ömer Yıldız - Part 2
4 Working on Project 1 in the course. Photoshop CC - Ömer Yıldız - Part 3
5 Working on Project 1 in the course. Grafik Tasarımda Baskı ve Sonlandırma - Gavin Ambrose & Paul Harris - Part 1
6 Project 1 submission. Introduction to Adobe Illustrator. Course notes
7 Making practices for getting to know the Adobe Illustrator. In-class studies and practices.
8 Basic applications with Adobe Illustrator. In-class studies and practices.
9 Basic applications with Adobe Illustrator. In-class studies and practices.
10 Basic applications with Adobe Illustrator. In-class studies and practices.
11 Basic applications with Adobe Illustrator. In-class studies and practices.
12 Project 2: Poster Design. In-class studies and practices.
13 Project 2: Poster Design. In-class studies. In-class studies and practices.
14 Project 2 submission. In-class studies and practices.
15 Defining the Final Project.
16 End of term evaluation -

 

Course Notes/Textbooks

Ambrose, G., Harris, P. (2014), Grafik Tasarımda Baskı ve Sonlandırma

ISBN - 9789750406560

Yıldız, Ö. (2019), Photoshop CC

ISBN - 9789758015405

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
1
10
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
20
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
4
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
14
1
14
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
10
10
Presentation / Jury
0
Project
1
20
20
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
28
28
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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