VOCATIONAL SCHOOL
Department of Graphic Design (Turkish)
MGT 108 | Course Introduction and Application Information
Course Name |
User Interface Design
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
MGT 108
|
Spring
|
1
|
2
|
2
|
4
|
Prerequisites |
None
|
|||||
Course Language |
Turkish
|
|||||
Course Type |
Required
|
|||||
Course Level |
Short Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | Application: Experiment / Laboratory / Workshop | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The course aims to students, web and mobile environments for web pages and interface design of applications of theoretical and practical knowledge to transfer. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | This course will learn the current principles and theories for mobile devices, the web page for the relevant devices and their interface graphics and visualization of mobile applications is a successful learning as applied to construction methods. |
|
Core Courses |
X
|
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Entrance. The course workload and information on evaluation criteria. | |
2 | Role of Graphic Design in User Interface Design of Desktop, Mobile and Tablet devices and basic concepts of User Interface Design. | İnteraktif Media Tasarımında Temel Adımlar Oğuzhan Özcan Part 1-2, Responsive Web Tasarımı Uygulamaları - Burak Tokak - Part 1-2 |
3 | Project 1: Informing the project and starting the mood board design. | course notes |
4 | Project 1: Starting Wireframe drawings. | İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 3 |
5 | Project 1 : Creating High Fidelity Mockup | İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 4 |
6 | Project 1: Creating the interface design style guide. | Apple - Human Interface Guidelines, Google - Material Design Guidelines web sources |
7 | Project 1: Designing the interface and animating it as a prototype. | İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 5, Responsive Web Tasarımı ve Uygulamaları - Burak Tokak - Part 2, Web Tasarım Rehberi - Koray Sadıklar - Part 2 |
8 | Project 1: In-class application and feedback. | Application |
9 | Project 1: In-class application, end of the course submission. | Application |
10 | Icon usage and design process in User Interface Design. | İnteraktif Media Tasarımında Temel Adımlar - Oğuzhan Özcan - Part 6 |
11 | Project 2: Informing the project and starting the mood board design. | Course notes and application. |
12 | Project 2 : Starting Wireframe drawings and Creating High Fidelity Mockup. | Course notes and application. |
13 | Project 2: Creating the interface design style guide. | Course notes and application. |
14 | Project 2: Designing the interface and animating it as a prototype. | Course notes and application. |
15 | Assessment this period | Preparing Presentation |
16 | Project 2 (Final) Submission |
Course Notes/Textbooks | Özcan, O. (2008), İnteraktif Media Tasarımında Temel Adımlar. ISBN - 9754584834 Tokak, B. (2016), Responsive Web Tasarımı ve Uygulamaları. ISBN – 9786054898275 Sadıklar, K. (2020), Web Tasarım Rehberi. ISBN – 9786257066006
|
Suggested Readings/Materials | Ambrose, G., Harris, P. (2013), Yaratıcı Tasarımın Temelleri ISBN – 9789750406461 Ambrose, G., Harris, P. (2013), Grafik Tasarımın Temelleri ISBN – 9789750406157 |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
1
|
10
|
Laboratory / Application |
1
|
10
|
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
1
|
25
|
Presentation / Jury | ||
Project |
1
|
25
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam |
1
|
30
|
Total |
Weighting of Semester Activities on the Final Grade |
4
|
70
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
30
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
1
|
16
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
0
|
||
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
1
|
23
|
23
|
Presentation / Jury |
0
|
||
Project |
1
|
24
|
24
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
1
|
25
|
25
|
Total |
120
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To know problem solving in the field of graphic design, to have an analytical and holistic view |
X | ||||
2 | To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning. |
X | ||||
3 | To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs. |
X | ||||
4 | Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work. |
|||||
5 | To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders. |
X | ||||
6 | To have a good knowledge of technology in their profession. To try to continuously increase this competence. |
X | ||||
7 | As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment. |
|||||
8 | To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work. |
X | ||||
9 | To become a creative and productive artist/designer candidate. |
X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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