VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 201 | Course Introduction and Application Information

Course Name
Graphic Design Project I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 201
Fall
2
4
4
5

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course, using elements of visual communication with and through Adobe Photoshop and Illustrator programs, creative thinking, and to acquire knowledge and skills for designing.
Learning Outcomes The students who succeeded in this course;
  • will be able to have theoretical and practical knowledge on the concept of visual communication
  • will be able to understand the importance of design elements and principles of visual communication
  • will be able to create a composition to the visual symbols.
  • will be able to gain ability to design products for a variety of visual communication and graphic design field through computer programs
  • will be able to apply pressure until the entire business process.
  • will be able to carry out the project presentation
Course Description This course is a creative idea to design products that can be transformed into visual communication.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the course, duscussing the relationship between design and creativity, reviewing term projects, explaining evaluation criteria; Design Principles and Geshtalt Theory research
2 Project1: Poster Design project brief, discussion of visual ideas Yaratıcı tasarımın temelleri, s.42-47; s.56-61; s.68-69
3 Project1: Poster Design, design development Digital application, Yaratıcı tasarımın temelleri, s.92-109; Grafik tasarımın temelleri, S38-43
4 Project1: Poster Design, deadline, presentation and evaluation Tamamlanan projelerin çıkış alınması, ayrıca dijital kayıtların sınıfa getirilmesi
5 Project 2: “A New Generation Application” Branding Design. Project briefing. Identification of the intended digital products to work on. Grafik tasarımın temelleri, s.46-55; 66-69; 80-95;
6 Project 2: Discussion and digital revival of Logo Design ideas for digital product, designs development Digital application
7 Project 2: Preparing Mock-ups of logo designs as application icon and on business card formats, creative applications Digital application
8 Project 2: Newsletter design for intended digital product Digital application
9 Project 2: Icon set design to be used in digital product content Digital application
10 Project 2: Icon set design to be used in digital product content Digital application
11 Project 2: Creative concept development for store images of digital product, production in 5 images Digital application
12 Project 2: animated content design for the social media face of the digital product (Workshop) Printing out of designs and bringing digital records
13 Project 3: (FINAL) Corporate presentation of the developed branding design, stylescape design (Workshop) Examining the “Stylescape” approach from the directed online resources, analyzing the design practice, Yaratıcı tasarımın temelleri, s.134-135
14 Project 3: (FINAL) Finalizing stylescape designs Application
15 Evaluation of the term
16 Final

 

Course Notes/Textbooks

Grafik Tasarımda Tasarım Fikri
Yazar: Gavin Ambrose
Çevirmen: A. Gülder Taşçıoğlu, Melike Taşçıoğlu
Yayınevi : Literatür Yayıncılık
ISBN: 9789750406454

Grafik Tasarımı Değiştiren 100 Fikir
Yazar: Veronique Vienne, Steven Heller
ISBN: 9789750407024

Grafik Tasarımın Temelleri
Yazar: Paul Harris, Gavin Ambrose
Çevirmen: Mehmet Emir Uslu
Yayınevi : Literatür Yayıncılık
ISBN: 9789750406157

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
-
-
Laboratory / Application
1
10
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
25
Seminar / Workshop
Oral Exams
Midterm
1
45
Final Exam
1
20
Total

Weighting of Semester Activities on the Final Grade
3
80
Weighting of End-of-Semester Activities on the Final Grade
1
20
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
4
64
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
1
14
14
Seminar / Workshop
0
Oral Exam
0
Midterms
1
25
25
Final Exam
1
15
15
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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