VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 205 | Course Introduction and Application Information

Course Name
Multimedia I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 205
Fall
3
0
3
3

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to enable the students to use texts, images, sounds and animations in various communication environments, to arrange hands-on group / individual workshops in class hours for creative designs and to understand the applications of multimedia in the theoretical and practical way.
Learning Outcomes The students who succeeded in this course;
  • will be able to comprehend the importance of animated and interactive media
  • will be able to use fundamental techniques of animated and interactive media
  • will be able to decide how to change creative thoughts and ideas to application
  • will be able to solve design problem in digital media
  • will be able to design project process from idea to application
Course Description Multimedia and related applications

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Defining the course content, orientation.
2 Briefing of Project 1. Determination of the topics to be studied in the course. The brief must be read.
3 Working on Project 1 during the course. It is necessary to bring the working materials for Project 1.
4 Working on Project 1 during the course. Feedback. Project development.
5 Working on Project 1 during the course. Feedback. Project development.
6 Submission of Project 1. Submission of Project 1.
7 Briefing of Project 2. Choosing the topics to be studied in the course. The brief must be read.
8 Working on Project 2 during the course. Project development.
9 Working on Project 2 during the course. Feedback. Project development.
10 Working on Project 2 during the course. Feedback. Project development.
11 Submission of Project 2. Submission of Project 2.
12 Defining the Final Project and explaining it through examples. Choosing the topics to be studied in the course. Project development.
13 Working on the final project during the course. Project development.
14 Working on the final project during the course. Project development.
15 Evaluation
16 Final project deadline

 

Course Notes/Textbooks
  • Neumeier, Marty, 2008. Zak – Başarılı Markaların 1 Numaralı Stratejisi, ISBN: 9789753224802

     

    Zeiser, Anne, 2015. Transmedia Marketing: from film and tv to games and digital media, ISBN: 041571611X

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
10
Project
2
50
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
4
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
2
28
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
0
Presentation / Jury
1
0
Project
1
7
7
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
7
7
    Total
90

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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