VOCATIONAL SCHOOL
Department of Graphic Design (Turkish)
MGT 206 | Course Introduction and Application Information
Course Name |
Multimedia II
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
MGT 206
|
Spring
|
3
|
0
|
3
|
3
|
Prerequisites |
None
|
|||||
Course Language |
Turkish
|
|||||
Course Type |
Required
|
|||||
Course Level |
Short Cycle
|
|||||
Mode of Delivery | Online | |||||
Teaching Methods and Techniques of the Course | Application: Experiment / Laboratory / Workshop | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim of this course is to enable the students to use texts, images, sounds and animations in various communication environments, to arrange hands-on group / individual workshops in class hours for creative designs and to understand the applications of multimedia in the theoretical and practical way. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | Multimedia and related applications |
|
Core Courses |
X
|
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Introduction, presentation of the course flow and evaluation criteria. Introduction to Project 1 | Pre study on trailers and transition effects. |
2 | Multimedia Project 1: Trailer Design New trailer design for existing production. Making film choices to work on. Active design process, gathering ideas and giving feedback in the classroom. | Film alternatives to work on. |
3 | Multimedia Project 1: Working on storyboard and timeplan of new trailer. Active design process on editing and in class feedbacks. | Storyboard and timeplan. |
4 | Multimedia Project 1: Feedbacks on the new trailer designs. On going editing process, and studies about title animation. | Pre study on editing. Examples about title animation. |
5 | Multimedia Project 1: Duedate. | Duedate for Project 1 |
6 | Introduction to Project 2 | Introduction to the project. Examination of briefs. Description of the project by examining the digital examples. |
7 | Multimedia Project 2: Process / Infographic Animation Selection of an event or a case to become a geniune and free style kinetic animation. Storyboard and scenario studies. | Selection of an event or a case to work on. |
8 | Multimedia Project 2: Preperation of the materials to work with. Active design process and feedback about the techniques and styles. | Gathering information about the case / event that is selected. Animation technique and style research. |
9 | Multimedia Project 2: Feedbacks on the first drafts. | Materials and drafts for taking 1st feedback. |
10 | Multimedia Project 2: Duedate. | Duedate for Project 2 |
11 | Introduction to Final Project Music Video Clip & Lyrics Animation A new, free style (2D Animation, Video Production, Stop Motion etc.) and geniune video production design to an existinng music video. Song selection and scenario preparations. | Introduction to the final project. Examination of briefs. Description of the project by examining the digital examples. |
12 | Final Project: Feedback for the selected styles, prepared storyboards and scenarios. Preparations fort he materials needed for production. | Storyboard and scenarios for taking feedback. |
13 | Final Project: Feedbacks on the first drafts. | 1st draft designs for taking feedback. |
14 | Final Project: Feedbacks on the revised designs. | Almost finished revised projects for taking the last feedback before the final week duedate. |
15 | Evaluation of the term | Presentations |
16 | Submission of the final project |
Course Notes/Textbooks | Görsel İletişim Ve Grafik Tasarım / Tevfik Fikret Uçar ISBN 9789751040282
Multimedya ve Görsel Tasarım
Ayten Öztürk , Dr. Serkan Perkmen
ISBN 9759962319
|
Suggested Readings/Materials | Dijital examples Tutorials |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
-
|
|
Laboratory / Application |
1
|
10
|
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
-
|
|
Presentation / Jury |
1
|
10
|
Project |
2
|
50
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam |
1
|
30
|
Total |
Weighting of Semester Activities on the Final Grade |
4
|
70
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
30
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
0
|
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
3
|
48
|
Study Hours Out of Class |
14
|
2
|
28
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
1
|
3
|
3
|
Presentation / Jury |
1
|
0
|
|
Project |
1
|
4
|
4
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
1
|
7
|
7
|
Total |
90
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To know problem solving in the field of graphic design, to have an analytical and holistic view |
X | ||||
2 | To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning. |
|||||
3 | To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs. |
X | ||||
4 | Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work. |
X | ||||
5 | To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders. |
X | ||||
6 | To have a good knowledge of technology in their profession. To try to continuously increase this competence. |
X | ||||
7 | As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment. |
|||||
8 | To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work. |
|||||
9 | To become a creative and productive artist/designer candidate. |
X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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