VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 207 | Course Introduction and Application Information

Course Name
Sprite Graphics Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 207
Fall
2
2
3
4

Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to teach text, visual and animation in various communication media. Students learn to create individual and group projects such as, spirited animation applications through the use of graphic programs in basic level.
Learning Outcomes The students who succeeded in this course;
  • will be able to comprehend the importance of animated and interactive media
  • will be able to use fundamental techniques of animated and interactive media
  • will be able to decide how to change creative thoughts and ideas to application
  • will be able to create animated visuals and to make editing
  • will be able to design project process from idea to application
Course Description Motion graphic design

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 information about the evaluation criteria, discussing the concepts of motion graphic design Exercises about the Adobe After Effects interface Researching sample videos from various media
2 Adobe After Effects integration with Adobe Illustrator/Photoshop and exercises about basic functions Watching recommended videos
3 Adobe After Effects integration with Adobe Illustrator/Photoshop and exercises about basic functions Watching recommended videos
4 Project 1 / Social Media Motion Picture Design Project Briefing and initial design studies Short Practice (SP): Adobe AE Masking Functions Content Research
5 Project 1 / Social Media Motion Picture Design Adapting designs to motion media SP: Text Animate Functions Design Development
6 Mini Project / Kinetic Typography exercises SP: Trimpath, Line-Object Animation, Text reveal with Generate Stroke effect Watching recommended videos
7 Mini Project / Kinetic Typography exercises SP: Wipe Effect Design Development
8 Project 2 / Infographic Video Design (Explanimation) Giving the Project Brief and content research SP: Shape transitivity with Morph Effect Watching recommended videos
9 Project 2 / Infographic Video Design (Explanimation) Discussion of project ideas, storyboarding SP: Wiggle Path Design Development
10 Project 2 / Infographic Video Design (Explanimation) Digital storyboard studies, preparation of video text SP: Character Animasyonu, Puppet Tool Design Development
11 Project 2 / Infographic Video Design (Explanimation) Vocal records and Motion design phase SP: Camera Movements and 3D Layer feature Content voiceover
12 Project 2 / Infographic Video Design (Explanimation) Adding Voiceover and Continuation Motion Design Studies Design Development
13 Project 2 / Infographic Video Design (Explanimation) Continuation of motion studies, adding sound effects Design Development
14 Project 2 / Duedate in-class presentation and evaluation Preparation for the Presentation
15 Evaluation of the semester
16 Duedate for the Final Project

 

Course Notes/Textbooks

Akarsu, Yağızalp (2015) AFTER EFFECTS CS6 AND CC

ISBN 6055201272
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
1
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
20
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
25
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
3
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
14
1
14
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
3
4
12
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
15
15
Final Exam
1
15
15
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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