VOCATIONAL SCHOOL
Department of Graphic Design (Turkish)
MGT 208 | Course Introduction and Application Information
Course Name |
3D Modeling Animation
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
MGT 208
|
Spring
|
1
|
2
|
2
|
3
|
Prerequisites |
None
|
|||||
Course Language |
Turkish
|
|||||
Course Type |
Required
|
|||||
Course Level |
Short Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | Application: Experiment / Laboratory / Workshop | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | Teaching the animation techniques with 3D modeling |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | Teaching the animation techniques with 3D modeling |
|
Core Courses | |
Major Area Courses |
X
|
|
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Information about the course workflow / introduction to cinema 4D program and interface recognition | |
2 | Creating a simple 3D design with the Cinema 4D program | Cinema 4D Yazar: Caner Bayraktar Chapter:1 |
3 | Understanding the interaction between Adobe Illustrator-Adobe Photoshop programs and the modeling programs - File transfer and using 2D data for sizing | Cinema 4D Yazar: Caner Bayraktar Chapter:2 |
4 | Creating ready materials and preparing materials from scratch in Cinema 4D program (glass, light, metal, wood) | Cinema 4D Yazar: Caner Bayraktar Chapter:9 |
5 | Using camera and light in Cinema 4D programı | Cinema 4D Yazar: Caner Bayraktar Chapter:10-11 |
6 | Technical preparations for 3D Modeling - Architectural technical drawing | application |
7 | Understanding the keyboard shortcuts in Cinema 4D program and polygon modeling application, frequently used door and window studies in architect models | application |
8 | Making 3D stand design using Cinema 4D | application |
9 | Adding realistic texture in ready-made models, understanding quality render settings | Cinema 4D Yazar: Caner Bayraktar Chapter:8-13 |
10 | Project I - (Midterm) 3d modeling projects of industrial, cultural, public and residential buildings in urban memory | Inclass application exam |
11 | Animate 3D modeling, use of dynamic properties | C4D Eğitim Kitabı H. Deha Etabek / Bölüm 15 |
12 | Editing 3D modeling on timeline and applying camera movements | Cinema 4D Yazar: Caner Bayraktar Chapter:12 |
13 | 3D Character animations | application |
14 | Animated 3D mechanical models | application |
15 | Mechanical or character optimization using Cinema 4D Project II - (Final) | |
16 | Ecaluation of the term |
Course Notes/Textbooks | 3 Boyutlu Dünyaya cinema 4D ile adım atın – yazar: H. Deha Etabek ISBN : 978-605-9129-640
Cinema 4D eğitim kitabı – yazar: Caner Bayraktar ISBN : 978-605-5201-487 |
Suggested Readings/Materials |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
1
|
10
|
Laboratory / Application |
1
|
10
|
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | ||
Project |
1
|
15
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm |
1
|
25
|
Final Exam |
1
|
40
|
Total |
Weighting of Semester Activities on the Final Grade |
4
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
1
|
16
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
6
|
4
|
24
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
0
|
||
Presentation / Jury |
0
|
||
Project |
1
|
3
|
3
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
1
|
6
|
6
|
Final Exam |
1
|
9
|
9
|
Total |
90
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To know problem solving in the field of graphic design, to have an analytical and holistic view |
X | ||||
2 | To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning. |
X | ||||
3 | To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs. |
X | ||||
4 | Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work. |
|||||
5 | To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders. |
|||||
6 | To have a good knowledge of technology in their profession. To try to continuously increase this competence. |
X | ||||
7 | As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment. |
|||||
8 | To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work. |
|||||
9 | To become a creative and productive artist/designer candidate. |
X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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