VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 225 | Course Introduction and Application Information

Course Name
Graphic Applications on Social Media
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 225
Fall/Spring
1
2
2
4

Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim this course is to introduce the students to necessary fundamental softwares for graphical applications on social media.
Learning Outcomes The students who succeeded in this course;
  • will be able to use software that allows to create pixel-based graphic images
  • will be able to describe the qualities of graphical applications being used in social media platforms
  • will be able to design campaign visuals for different social media platforms
  • will be able to describe innovative, creative social media graphical applications with examples
  • will be able to plan a social media campaign to provide visual integrity for different social media platforms.
Course Description Fundamental steps of graphical production processes regarding social media based on visual communication design and applications on related machines constitute the course content.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction of the course and informing about the evaluation criteria. .
2 What is Social Media? Analysis of platforms. Sample social media project research. Going over of examples and description of Project 1. Preparation of necessary materials for Project 1.
3 Working on Project 1, which includes Corporate Identity design. Project 1 applications and project developments with in-class comments. Preparation of necessary materials for Project 1.
4 Feedback. Project development.
5 Submission of Project 1 Submission of Project 1.
6 Briefing of Project 2. Brief should be read.
7 Making in-class studies and comments on Project 2. Being ready for getting feedback.
8 Submissions and presentations of Project 2 in the course. Submissions and presentations of Project 2 in the course.
9 Briefing of Project 3. Brief should be read.
10 Campaign development and discussion phase for Project 3. Preparation of necessary materials for Project 3.
11 In-class work on Project 3 campaigns. Materials should be ready for getting feedback.
12 In-class work on Project 3 campaigns. Feedback.
13 In-class work on Project 3 campaigns. Feedback.
14 Project 3 submission and end of term evaluation. Project 3 submission.
15 Evaluation of semester
16 Evaluation of semester

 

Course Notes/Textbooks

Mobil Medyada Grafik Tasarımcının Galaksi Rehberi
Yazar: Özgür Alican
ISBN: 9789944711524

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
1
10
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
20
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
4
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
16
1
16
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
13
13
Presentation / Jury
0
Project
1
13
13
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
30
30
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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