VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 227 | Course Introduction and Application Information

Course Name
Recent Approaches in Graphics
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 227
Fall/Spring
3
0
3
3

Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Graphic design program has an important relationship with other design areas. Within this course students will be able to experience this relationship and explore new working areas.
Learning Outcomes The students who succeeded in this course;
  • Will be able to experience the relationship between graphic design and other disciplines
  • Will be able to experience graphic design applications which are demanded by profession.
  • Will be recognize the innovation which is required for the profession.
  • Will be able to evaluate the innovative Works of the profession
Course Description Information of graphical production software based on visual communication design and necessary infrastructure for technical equipment constitutes the course content.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to course Meeting students, informing about the content of the course.
2 Project 1 Brief / Creative Media Harris, P. Ambrose, G. (2013). Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık. Bölüm: 1
3 Idea research / Draft creation Resource research
4 Digital application Composition designs and digital application
5 Project 1 Deadline / Project 2 Brief / Turkish Graphic Designers introduction Harris, P. Ambrose, G. (2013). Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık. Bölüm: 3
6 Information gathering and composition studies with research techniques. Visual and literary source researching
7 Digital application. Idea draft and digital implementation
8 Project 2 Deadline (Midterm Exam)
9 Project 3 Brief Reviewing the Project 3 Brief file
10 Description of the Problem Harris, P. Ambrose, G. (2013). Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık. Bölüm: 3
11 Data collection Conducting digital and print resource research
12 Creativity and Invention Creating sketch designs.
13 Finding a Solution Identifying the design idea on the record.
14 Application Completing the digital implementation phase.
15 Project Evaluation How to Become an Artist” Jerry Saltz
16 Final

 

Course Notes/Textbooks

Harris, P. Ambrose, G. (2013). Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık. (Çevirmen : Mehmet Emir Usu) ISBN: 9789750406461 

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
90
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
5
2
10
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
1
32
32
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
90

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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