VOCATIONAL SCHOOL

Department of Graphic Design (Turkish)

MGT 229 | Course Introduction and Application Information

Course Name
Video Art
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 229
Fall/Spring
1
2
3
4

Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Critical feedback
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives With this course, students will gain an understanding of video art concepts and perspectives, provide information about the basics of shooting and video art projects, create artistic production through sound and image, and learn about the video art history and works.
Learning Outcomes The students who succeeded in this course;
  • Will be able to explain the historical development and content of video art,
  • Will be able to exemplify video art through the works of artists,
  • Will be able to interpret the differences between video art and cinema,
  • Will be able to create an artistic composition through sound and image,
  • Will be able to perform video art work.
Course Description The main contents of this course are; the basic concepts of video art, the role of video art in visual communication, the basics of experimental film, the differences of cinema and video art, the bases of video art history and the implementation of video art on audio and video formats.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Basic Concepts of Video Art Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 1
2 Relationship Between Video Art and Cinema Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 1-3
3 Fundamentals of Experimental Film Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 3
4 Conceptual Art Levend Kılıç, Video Sanatı; Eleştirel Bir Bakış, Hil Publishing, 1996. ISBN: 9789757638117, Chapter 1, 2
5 20th Century Video Art History Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 1
6 Video Art in Turkey Levend Kılıç, Video Sanatı; Eleştirel Bir Bakış, Hil Publishing, 1996. ISBN: 9789757638117, Chapter 1-4
7 A Modern Day Adaptation of Video Art Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 3
8 Nam June Paik ve Bill Viola Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 3
9 Mid-Term Exam
10 Basic Video Techniques Herbert Zettl, Sight Sound Motion, Wadsworth Publishing, 6th Edition, 2010. ISBN: 9780495802969, Chapter 1-3
11 Video Art Samples in International Istanbul Biennial Levend Kılıç, Video Sanatı; Eleştirel Bir Bakış, Hil Publishing, 1996. ISBN: 9789757638117, Chapter 3,4
12 Video Art Samples in International Istanbul Biennial Levend Kılıç, Video Sanatı; Eleştirel Bir Bakış, Hil Publishing, 1996. ISBN: 9789757638117, Chapter 3,4
13 Subject Selection for Video Art Project and Draft Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 2,3
14 Video Art Practice and Editing Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872, Chapter 2,3
15 Review of the semester
16 Final Project

 

Course Notes/Textbooks

Levend Kılıç, Video Sanatı; Eleştirel Bir Bakış, Hil Publishing, 1996. ISBN: 9789757638117.

Michael Rush, Video Art, Thames & Hudson, 1. Edition, 2007. ISBN: 9780500284872.

Suggested Readings/Materials

Michael Wilson, Çağdaş Sanat Nasıl Okunur, Hayalperest Publishing, 1. Edition, 2015. ISBN: 9786058502574

Herbert Zettl, Sight Sound Motion, Wadsworth Publishing, 6th Edition, 2010. ISBN: 9780495802969.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
20
Project
1
40
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
15
2
30
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
1
7
7
Project
1
15
15
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
0
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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